COGAME in the most prestigious educational magazine in Hungary
Laterna Magica, our Hungarian partner published an article in one of the most prestigious educational magazine called “Új köznevelés”. The magazine was printed in 5000......
Laterna Magica, our Hungarian partner published an article in one of the most prestigious educational magazine called “Új köznevelés”. The magazine was printed in 5000......
A research analyzing video games, the narrativity, the gamification, the implementation of the historical and sociocultural elements.
History is not a collection of facts about the past whose primary value is to improve skills while playing a game; it is an interpretation of the past based on the weight of the evidence.
Videogame is software, art, audio and gameplay. We will assess the previous knowledge of each partner, will make the software choice amongst the different market possibilities (open code, free use.
Process of designing a videogame is made of these three main elements: Story, video game design and gamification.
EQF Level comparative analysis between European EQF and the National Qualification Frameworks. Guide for the development of the 5 training Modules organized in Units of Learning Outcomes.
One of the most important findings during the project was the knowledge of the existence of the press releases as the main tool for communicating videogame developers and industry.
In the research made, it was found how videogame creation provides problem solving and good communication skills, creative thinking, team working and digital abilities. Videogame creation is thus a real possibility to experiment in VET environment new incentives to boost digitally integrated learning modelsand final digital results – videogames- creating genuine interaction between teachers and learners.